Rats are the embodiment of the plague, the physical interpretation of an intangible disease. It’s the element from history that we transformed to give it something more fantastic. they are both an obstacle for the player, a key narration element, and a triggering factor. It’s definitely a dark game. We are coldly telling the harsh reality of the world of that time. However, there is no wanton violence. Amicia will have to take decisions that will cost her part of her soul. It’s a theme we explore in our game: how far will she go in order to survive?
We took heavy inspiration from classical paintings, like those from artist Claude Lorrain, a 16th century painter, to create our environments. There is a certain shade and color in his paintings, with soft and orangish skies that give a stroke of romanticism and oneirism to the picture.