Brigandine: Compendium of War

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Franchise: (Unreleased Games - Cancelled)
Primary Name
Brigandine: Compendium of War
Alternate Names
Brigandine: The Legend of Forsena – Compendium of War
Compendium of War - Brigandine: The Legend of Forsena Remake
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Brigandine: Compendium of War
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iOS edition
Rel Date: 0000-00-00
Publisher: BugDev Studios
iPad, iPhone
Developer: BugDev Studios
Media: Downloadable Content
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Description Edit | History

UNRELEASED GAME - CANCELLED

The game was officially cancelled or abandoned and is no longer in development. An unfinished version(s) of it may or may not have been made available to the public at some point.

Consternation spread through the three nations as one by one members of their ruling families began to disappear. The nations, all self-absorbed by nature, tried to resolve the problems diplomatically, offering help and apologies to each other. However, these messengers never reached their goals, butchered on the way. Each province assumed that this was an act of hostility by the other – a clear admission of guilt for the kidnappings – and the three of them joined in battle. As they interrogated the prisoners they took that day, they realised that something was wrong, that far from slaying their messengers, the nations they were now fighting had been just as eager for peace as they had. But it was too late, blood had been shed, territories seized: the victors could not let their position of strength go and the losers wanted revenge. So the wars carried on, even as they realised that this conflict had been orchestrated by someone else, someone who wanted to see them weakened, someone with a terrible and inscrutable purpose. They fought and did not relent because they did not want to face whatever was to come when the war was over.

There are three playable countries:

  • Carnifair - a nation dominated by an artificial and gratuitous system of government. Huge beasts stalk their lands, attacking the villages of the province endlessly. For their protection, these settlements hire hero’s from the central guild, paying them for their protection. Little do they know that it is the guild themselves that create these monsters, desperate to ensure that their income and dominance in society remains intact, even at the expense of the progress of their nation and the lives of their people.
  • Urbz - a city in constant motion. Not across the land, like the fabled desert tribes, but down. The land that the city was built upon appeared firm initially, but as the capitol grew larger and larger it began slowly to sink. Its citizens were unwilling to abandon the city of their birth and the favorable location it occupied, so they built up frantically, trying to outpace the rising earth. Over the years they have become a nation dedicated to this one purpose, architects supervising construction day and night whilst foragers swarm across its territory collecting the resources required.
  • Stema - Many years ago a man was born. A man who saw within himself potential too vast for any one lifetime. Tantalized by the thousands of possibilities he saw, he slew himself, turning his dead body into a production line, birthing endless copies of himself. These, clones, the Stema, set about to realize the potential he had seen, all training themselves in different things, changing their environmental conditions to unlock new possibilities. They are a race ferociously unified and yet divided, all the same man, but each of them pursuing something different.

3 more fully playable kingdoms were planned for after launch.

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