Tales of Destiny received a direct sequel, Tales of Destiny 2; not to be confused with Tales of Eternia, which was released as Tales of Destiny II in the West due to Mattel having a trademark on the name "Eternia".
The story, set eighteen years after Destiny, follows Kyle Dunamis, the son of the previous game's protagonists Stahn Aileron and Rutee Katrea. Shortly after meeting a mysterious girl named Reala while trying to save Rutee's orphanage from bankruptcy, Kyle is drawn into conflict with Barbatos, a cruel warrior responsible for killing Stahn, and the machinations of Elraine, a religious leader seeking to bring peace to mankind.
Tales of Destiny 2 is a role-playing video game featuring two-dimensional (2D) sprite characters navigating both 2D environments such as dungeons and towns, and a three-dimensional overworld. The overworld features environmental effect such as fog. In towns found across the world, non-playable characters provide both information relevant to the story and world, and provide items and equipment through shops; merchants accept the Tales series currency, Gald, which can be obtained from battle or treasure chests on the dungeon and town maps.
Mutsumi Inomata: Character design