S:S&S EP is a 21st century interpretation of the archetypical old school videogame adventure, designed exclusively for Apple's touchtronic machinery.
It's a mix of laid-back exploration, careful investigation & mysterious musical problem-solving occasionally punctuated by hard-hitting combat encounters. S:S&S EP is an unusual genre-bending effort with an emphasis on sound, music & audiovisual style that has been positioned as 'a brave experiment in Input Output Cinema'.
S:S&S EP has been recently described as "... an unlikely mix of Zelda and art house cinema. The game is equal parts Robert E. Howard, Shigeru Miyamoto, Tim Schaefer, with some David Lynch thrown in for good measure — but there is more to S&S than these inspirations." (link)
S:S&S EP won the IGF Mobile 'Achievement in Art' award in March 2010 and has been eagerly anticipated in some quarters ever since.
S:S&S EP is an unusual collaborative project made in the experimental independent videogame hotspot of Toronto, Canada. It has been built around the songs & sounds of composer/rockstar Jim Guthrie, whose discography includes solo efforts Morning, Noon, Night, Now More Than Ever, as well as the Juno award-winning Alone At The Microphone by Royal City. S:S&S EP features the internationally recognized art & design style of Superbrothers, whose illustrations & short films have appeared in a variety of exhibitions & publications. S:S&S EP is entirely made possible by the award-winning independent videogame studio Capy, creators of the critically acclaimed Critter Crunch & Might & Magic: Clash of Heroes, with Capy creative director Kris Piotrowski overseeing the project's strange evolution.
Source: The Game Website.