Crossfire

Average Rating: 6.50/10
Video Game Rank: N/A
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Video Game: Crossfire
Primary Name
Crossfire
Alternate Names
Platform
Genre
Theme
Mode
Minimum Players
1
Maximum Players
1
Release Date
1981-00-00
Developer
Publisher
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ObjectID: 97785
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Releases
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Video Game: Crossfire
Crossfire
Nick: 
North American Apple II edition
Rel Date: 1984-00-00
Publisher: Sierra Entertainment Inc.
Apple II
Developer: Sierra Entertainment Inc.
Media: 5 1/4" Floppy Disk
Region: 
Rating: (Not Rated)
English
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Crossfire
Nick: 
Commodore 64 Version
Rel Date: 1983-00-00
Publisher: Sierra On-Line, Inc.
Commodore 64
Developer: Sierra Entertainment Inc.
Media: Cartridge
Region: 
Rating: (Not Rated)
English
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Video Game: Crossfire
Crossfire
Nick: 
North American Atari 8-bit edition
Rel Date: 1982-00-00
Publisher: Sierra Entertainment Inc.
Atari 8-bit family
Developer: Sierra Entertainment Inc.
Media: Cartridge
Region: 
Rating: (Not Rated)
English
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Link Image
Video Game: Crossfire
Crossfire
Nick: 
North American DOS edition
Rel Date: 1982-00-00
Publisher: Sierra Entertainment Inc.
DOS
Developer: Sierra Entertainment Inc.
Media: 5 1/4" Floppy Disk
Region: 
Rating: (Not Rated)
English
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Description Edit | History

Crossfire is a home computer video game created by Jay Sullivan and first published by Sierra On-Line in 1981. It was inspired by the arcade game Targ.

Gameplay

In Crossfire, the player uses the keyboard or a joystick to move left, right, up and down among an array of blocks, avoiding incoming fire and dispatching enemies. The playing area consists of 42 blocks (7 rows by 6 columns), through which there are six vertical alleys, five horizontal alleys, and 30 intersections. The player can move and fire in any of the four directions, but can only stop in intersections.

Along the left, right and top sides of the playing area are 16 pockets, each of which holds four enemies, one of each variety. These enemies emerge and move among the blocks, firing at and attempting to collide with the player. The enemies differ only in appearance, not in power or behavior. Like the player, the enemies can move and fire in any direction, but aren't as fast. Unlike the player, they never run out of ammunition.

Within four blocks near the middle of the playing area are four bonus items. Over the course of a level, each one briefly emerges before going back into its block. Capturing the bonus items grants 100, 200, 400 and 800 points.

The player can fire only a limited number of shots before having to reload. In early rounds this number is around 30, but drops as the levels progress. When ammunition runs low, a cluster of four pulsing white dots appears (usually at the most distant intersection) marking where the player needs to go to reload.

Play begins with three ships; an extra one is awarded every 5,000 points. The level ends when all the enemies are destroyed.

Source: Wikipedia, "Crossfire (video game)", available under the CC-BY-SA License.

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Video Game Rank: N/A
Commodore 64 Rank: N/A
DOS Rank: N/A
Atari 8-bit family Rank: N/A
Apple II Rank: N/A
Num Ratings: 1
Average Rating: 6.50 Ratings Breakdown
Standard Deviation: 0.00
Num Views: 392
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.0 Weight Breakdown
Fans: 0
Personal Comments: 1
Users Owning: 8
Users Wanting: 0
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 0
Plays This Month: 0
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