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The Wonder Boy series is a series of arcade games and conversions for home systems, developped by Westone Bit Entertainment and published by Sega. The numbering of the series has caused quite some confusion, as not one, but TWO of the games spawned another game series; several games are thus part of two series at the same time.
The "Wonder Boy" series consists of:
- Wonder Boy (1986) – arcade action – ported to several 8-bit and 16-bit systems. When ported to the NES, however, the graphics were changed and the game renamed to "Adventure Island". This spawned another series – "Adventure Island", that continued on NES, SNES and PC Engine (Turbographx).
- Wonder Boy in Monster Land (1987) – arcade action RPG – This was referred to as The Story of WonderBoy II in the end credits of the arcade, and was ported to several 8- and 16-bit systems, called "Monster World" on most Japanese ports. When ported to PC Engine (Turbo Graphx), again the graphics had to be changed, so the PC Engine version is called "Bikkuriman World". Also, the Brazilian version of the Master System port had its graphics changed to a local heroine – Monica and the castle of the dragon.
- Wonder Boy III Monster Lair (1988) – arcade action shooting – arcade and later PS2 ("Sega Ages").
- Wonder Boy III: Dragon's Trap (1989) – Master System original that was never released in Japan, though subsequent Game Gear port was. In Japan, this is known as "Monster World II Dragon's Trap.". This game saw an HD remake for PS4/XbOne/Switch in 2017.
- Wonder Boy V – Monster World III (1991) – Megadrive/Genesis game (released 1993 for the Master System in Europe)
As there's confusion around the numbering, it's worth mentioning that there is no game officially numbered Wonder Boy IV, but there're two games numbered Wonder Boy III – the arcade game and the Master System game. Sometimes, the fourth Monster World game is erroneously numbered "Wonder Boy IV" or "Wonder Boy VI", both of which are incorrect – Monster World IV is not considered part of the Wonder Boy series.
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