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FAQ for the various Dice Masters games.
The questions that belong in this FAQ are those that are answered from the rule book clearly, which are not open to interpretation. This FAQ is NOT meant to be for specific rulings about the game that arise from ambiguity. Those questions are best left to the official forums found here:
For other game FAQs, please visit List of game FAQs
Table of Contents
Official Rules Forum from Wizkids
Current list of Dice Masters sets
DC Comics Dice Masters: Justice League (JLA)
Universal Information for All Dice Masters Games
The below information applies to all Dice Masters games, and is not specific to one set.
General - (Universal)
This section is for general information. Later sections will have information that pertains to one specific step or phase of the game.
Bonuses / Effect Duration
A bonus or effect gained lasts until the end of the current turn, unless the card specifically tells you differently.
Damage stays until the end of the turn. Damage taken before the damage step in combat is still there, and could contribute to knocking the character out if it survived initially.
Anytime your dice bag is empty when you need to draw a die, refill your bag with the dice from your used pile, not counting those in the "out of play" or "transit zone", and add them to your bag.
Global Abilities can be used by either player in the game, not just the player that brought the card. Additionally, Global Abilities can be used even if a die on the card has not yet been purchased. This applies to all Global Abilities, including those on the Basic Action Cards, and on Characters.
You cannot go above your starting health. For the tournament format, this means you start at 20 health, and can never get more than 20.
Sidekicks are characters. In general, any die that has at least 1 face with a character symbol and stats is considered a character die. Every other die is an Action die.
Any ability that starts with "while active" means that you need to have at least one of these characters in the field, but having more than one will not increase the effect.
Wildcard Energy, the [?] or [question mark] symbol, may be used as any type of energy.
Clear and Draw Step
Roll and Reroll Step
Order of the Main Step
Your Main Step is not simultaneous, but rather it is done in the order you choose.
Combat Damage with Multiple Blockers
Combat damage is split among multiple blockers by the attacker. The attacker has 100% control in how it is split, even allowing all the damage to be applied to 1 blocker, and no damage to the others
Order of the Attack Step
The attack step has a very specific sequence:
Where Do the Dice Go?
Unblocked attackers always go to the Used Pile. The rest will go back to the Field, unless the character took damage greater than their Defense, in which case, they will go to the Prep Area instead.
Set Specific - DC Comics Dice Masters: Justice League (JLA)
Set Specific - DC Comics Dice Masters: War of Light (WoL)
Set Specific - Dungeons & Dragons Dice Masters: Battle for Faerûn (DnD)
Unfortunately, the definition of "adventurer" was left out of the printed rule book, but is located in the online version:
That little icon showing crossed weapons over armor is the icon that shows if a character is able to use equipment.
Once an Experience token is gained, it does not leave unless a specific card ability tells you to remove it.
Set Specific - Marvel Dice Masters: Avengers vs. X-Men (AvX)
Set Specific - Marvel Dice Masters: Avengers – Age of Ultron (AoU)
Set Specific - Marvel Dice Masters: Uncanny X-Men (UXM)
Set Specific - Yu-Gi-Oh! Dice Masters (YGO)
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