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Dungeons and Dragons Basic Rules (version history)


Introduction


This page summarises the structure and game content of the various D&D Basic Rules and Dungeon Master's Basic Rules versions released by Wizards of the Coast.

trystero11 is the primary maintainer of this wiki page. I welcome contributions and corrections from other users, but please check with me before making any changes which significantly affect the organisation or formatting of the page content.

In the entries below, an asterisk (*) indicates content newly added in a later version. For instance, the Noble background was added in the Player's Basic Rules v0.2 release, so it's asterisked for that release. (I'd prefer to use colour to highlight changes, but haven't so far found any way to colour text in wiki pages: if you know how to do this, please contact me.)

Longer lists are broken up alphabetically (all "A" entries under one bullet, all "B" entries under another, etc.) just to save space. Please let me know if you think this is annoying: I'm trying to find a balance between "endless bulleted list" and "huge single block of comma-separated names".


Basic Rules v0.1


Release date: 3 July 2014

  • Standard version (2.67 MB PDF file) includes bookmarks. Text copied from this file appears garbled.
  • "Printer-friendly" version (2.67 MB PDF file) does not include bookmarks, but allows copying of text without garbling.

110 pages:
'Credits (p. 1)
'Introduction (pp. 2-5)

Part 1: Creating a Character (pp. 6-56)

Chapter 1: Step-by-Step Characters (pp. 6-10)
Chapter 2: Races (pp. 11-19) includes these races and subraces:

  • Dwarf (hill and mountain subraces)
  • Elf (high and wood subraces)
  • Halfling (lightfoot and stout subraces)
  • Human (no subraces)

Chapter 3: Classes (pp. 20-32) includes these classes and subclasses:

  • Cleric (with Life divine domain)
  • Fighter (with Champion martial archetype)
  • Rogue (with Thief roguish archetype)
  • Wizard (with School of Evocation arcane tradition)

Chapter 4: Personality and Background (pp. 33-41) includes these backgrounds:

  • Acolyte
  • Criminal (and Spy variant)
  • Folk Hero
  • Sage
  • Soldier

Chapter 5: Equipment (pp. 42-55)
Chapter 6: Customization Options (p. 56) includes brief descriptions of (but no usable rules for) these customization options:

  • Multiclassing
  • Feats

Part 2: Playing the Game (pp. 57-77)

Chapter 7: Using Ability Scores (pp. 57-62)
Chapter 8: Adventuring (pp. 63-68)
Chapter 9: Combat (pp. 69-77)

Part 3: The Rules of Magic (pp. 78-104)

Chapter 10: Spellcasting (pp. 78-81)
Chapter 11: Spells (pp. 82-104) includes these spells:

  • Aid, antimagic field, arcane eye, arcane lock, astral projection, augury
  • Beacon of hope, blade barrier, bless, blur, burning hands
  • Chain lightning, charm person, command, commune, comprehend languages, cone of cold, cure wounds
  • Dancing lights, darkness, death ward, delayed blast fireball, detect magic, dimension door, disintegrate, dispel magic, divination, dominate monster, dominate person, dream
  • Earthquake, etherealness
  • Find the path, faerie fire (out of order), finger of death, fire bolt, fire storm, fireball, flame strike, flaming sphere, fly, foresight, freedom of movement
  • Gate, globe of invulnerability, greater invisibility, greater restoration, guardian of faith, guidance, guiding bolt
  • Harm, haste, heal, healing word, heroes' feast, hold person, holy aura
  • Ice storm, identify, imprisonment, inflict wounds, invisibility
  • Knock
  • Lesser restoration, levitate, light, lightning bolt, locate creature
  • Mage armor, mage hand, magic missile, magic weapon, major image, mass cure wounds, mass heal, mass healing word, mass suggestion, maze, meteor swarm, minor illusion, misty step, Mordenkainen's sword
  • Otto's irresistible dance
  • Passwall, power word kill, power word stun, prayer of healing, prestidigitation, protection from energy
  • Raise dead, ray of frost, regenerate, remove curse, resistance, resurrection, revivify
  • Sacred flame, sanctuary, shield, shield of faith, shocking grasp, silence, silent image, sleep, spare the dying, speak with dead, spider climb, spirit guardians, spiritual weapon, stoneskin, suggestion, sunburst
  • Teleport, thaumaturgy, thunderwave, time stop, true resurrection, true seeing
  • Wall of stone, warding bond, web

Appendix: Conditions (pp. 105-106) includes these conditions:

  • Blinded
  • Charmed
  • Deafened
  • Frightened
  • Grappled
  • Incapacitated, invisible
  • Paralyzed, petrified, poisoned, prone
  • Restrained
  • Stunned
  • Unconscious
  • Exhaustion (special multi-level condition)

Character Sheet (pp. 107-109)
What Comes Next? (p. 110)


Player's Basic Rules v0.2


Release date: 12 August 2014

  • Standard version (2.93 MB PDF file)
  • "Printer-friendly" version (2.73 MB PDF file)

Both files include bookmarks and allow copying of text.

115 pages:
'Credits (p. 1)
'Introduction (pp. 2-5)

Part 1: Creating a Character (pp. 6-56)

Chapter 1: Step-by-Step Characters (pp. 6-10)
Chapter 2: Races (pp. 11-19) includes these races and subraces:

  • Dwarf (hill and mountain subraces)
  • Elf (high and wood subraces)
  • Halfling (lightfoot and stout subraces)
  • Human (no subraces)

Chapter 3: Classes (pp. 20-32) includes these classes and subclasses:

  • Cleric (with Life divine domain)
  • Fighter (with Champion martial archetype)
  • Rogue (with Thief roguish archetype)
  • Wizard (with School of Evocation arcane tradition)

Chapter 4: Personality and Background (pp. 33-42) includes these backgrounds:

  • Acolyte
  • Criminal (and Spy variant)
  • Folk Hero
  • Noble*
  • Sage
  • Soldier

Chapter 5: Equipment (pp. 43-55)
Chapter 6: Customization Options (p. 56) includes brief descriptions of (but no usable rules for) these customization options:

  • Multiclassing
  • Feats

Part 2: Playing the Game (pp. 57-77)

Chapter 7: Using Ability Scores (pp. 57-62)
Chapter 8: Adventuring (pp. 63-68)
Chapter 9: Combat (pp. 69-77)

Part 3: The Rules of Magic (pp. 78-105)

Chapter 10: Spellcasting (pp. 78-81)
Chapter 11: Spells (pp. 82-105) includes these spells:

  • Acid splash*, aid, antimagic field, arcane eye, arcane lock, astral projection, augury
  • Beacon of hope, blade barrier, bless, blur, burning hands
  • Chain lightning, charm person, command, commune, comprehend languages, cone of cold, counterspell*, cure wounds
  • Dancing lights, darkness, death ward, delayed blast fireball, detect magic, dimension door, disguise self*, disintegrate, dispel magic, divination, dominate monster, dominate person, dream
  • Earthquake, etherealness
  • Find the path, faerie fire (out of order), finger of death, fire bolt, fire storm, fireball, flame strike, flaming sphere, fly, foresight, freedom of movement
  • Gate, globe of invulnerability, greater invisibility, greater restoration, guardian of faith, guidance, guiding bolt
  • Harm, haste, heal, healing word, heroes' feast, hold person, holy aura
  • Ice storm, identify, imprisonment, inflict wounds, invisibility
  • Knock
  • Lesser restoration, levitate, light, lightning bolt, locate creature
  • Mage armor, mage hand, magic missile, magic weapon, major image, mass cure wounds, mass heal, mass healing word, mass suggestion, maze, meteor swarm, minor illusion, misty step, Mordenkainen's sword
  • Otto's irresistible dance
  • Passwall, poison spray*, power word kill, power word stun, prayer of healing, prestidigitation, protection from energy
  • Raise dead, ray of frost, regenerate, remove curse, resistance, resurrection, revivify
  • Sacred flame, sanctuary, shatter*, shield, shield of faith, shocking grasp, silence, silent image, sleep, spare the dying, speak with dead, spider climb, spirit guardians, spiritual weapon, stoneskin, suggestion, sunburst
  • Teleport, thaumaturgy, thunderwave, time stop, true resurrection, true seeing
  • Wall of fire*, wall of stone, warding bond, web

Appendix A: Conditions (pp. 106-107) includes these conditions:

  • Blinded
  • Charmed
  • Deafened
  • Frightened
  • Grappled
  • Incapacitated, invisible
  • Paralyzed, petrified, poisoned, prone
  • Restrained
  • Stunned
  • Unconscious
  • Exhaustion (special multi-level condition)

Appendix B: Gods of the Multiverse (pp. 107–8) includes these deities:

  • Auril*, Azuth*
  • Bane*, Beshaba*, Bhaal*
  • Chauntea*, Cyric*
  • Deneir*
  • Eldath*
  • Gond*
  • Helm*
  • Ilmater*
  • Kelemvor*
  • Lathander*, Leira*, Lliira*, Loviatar*
  • Malar*, Mask*, Mielikki*, Milil*, Myrkul*
  • Mystra*
  • Oghma*
  • Savras*, Selûne*, Shar*, Silvanus*, Sune*
  • Talona*, Talos*, Tempus*, Torm*, Tymora*, Tyr*
  • Umberlee*
  • Waukeen*

Appendix C: The Five Factions (pp. 109–111) includes these factions:

  • Harpers*
  • Order of the Gauntlet*
  • Emerald Enclave*
  • Lords' Alliance*
  • Zhentarim*

Character Sheet (pp. 112-114)
What Comes Next? (p. 115)

Clarifications and Corrections: Characters regain a minimum of one Hit Die after completing a long rest (p. 67, "Long Rest" subsection, second paragraph).


Player's Basic Rules v0.3


Release date: 10 June 2015

  • Standard version (46.0 MB PDF file)
  • "Printer-friendly" version (2.76 MB PDF file)

Only "printer-friendly" file has bookmarks: both files allow copying of text.

114 pages:
'Credits (p. 1)
'Introduction (pp. 2-5)

Part 1: Creating a Character (pp. 6-56)

Chapter 1: Step-by-Step Characters (pp. 6-10)
Chapter 2: Races (pp. 11-19) includes these races and subraces:

  • Dwarf (hill and mountain subraces)
  • Elf (high and wood subraces)
  • Halfling (lightfoot and stout subraces)
  • Human (no subraces)

Chapter 3: Classes (pp. 20-32) includes these classes and subclasses:

  • Cleric (with Life divine domain)
  • Fighter (with Champion martial archetype)
  • Rogue (with Thief roguish archetype)
  • Wizard (with School of Evocation arcane tradition)

Chapter 4: Personality and Background (pp. 33-42) includes these backgrounds:

  • Acolyte
  • Criminal (and Spy variant)
  • Folk Hero
  • Noble
  • Sage
  • Soldier

Chapter 5: Equipment (pp. 43-55)
Chapter 6: Customization Options (p. 56) includes brief descriptions of (but no usable rules for) these customization options:

  • Multiclassing
  • Feats

Part 2: Playing the Game (pp. 57-77)

Chapter 7: Using Ability Scores (pp. 57-62)
Chapter 8: Adventuring (pp. 63-68)
Chapter 9: Combat (pp. 69-77)

Part 3: The Rules of Magic (pp. 78-104)

Chapter 10: Spellcasting (pp. 78-81)
Chapter 11: Spells (pp. 82-104) includes these spells:

  • Acid splash, aid, antimagic field, arcane eye, arcane lock, astral projection, augury
  • Beacon of hope, blade barrier, bless, blur, burning hands
  • Chain lightning, charm person, command, commune, comprehend languages, cone of cold, counterspell, cure wounds
  • Dancing lights, darkness, death ward, delayed blast fireball, detect magic, dimension door, disguise self, disintegrate, dispel magic, divination, dominate monster, dominate person, dream
  • Earthquake, etherealness
  • Find the path, faerie fire (out of order), finger of death, fire bolt, fire storm, fireball, flame strike, flaming sphere, fly, foresight, freedom of movement
  • Gate, globe of invulnerability, greater invisibility, greater restoration, guardian of faith, guidance, guiding bolt
  • Harm, haste, heal, healing word, heroes' feast, hold person, holy aura
  • Ice storm, identify, imprisonment, inflict wounds, invisibility
  • Knock
  • Lesser restoration, levitate, light, lightning bolt, locate creature
  • Mage armor, mage hand, magic missile, magic weapon, major image, mass cure wounds, mass heal, mass healing word, mass suggestion, maze, meteor swarm, minor illusion, misty step, Mordenkainen's sword
  • Otto's irresistible dance
  • Passwall, poison spray, power word kill, power word stun, prayer of healing, prestidigitation, protection from energy
  • Raise dead, ray of frost, regenerate, remove curse, resistance, resurrection, revivify
  • Sacred flame, sanctuary, shatter, shield, shield of faith, shocking grasp, silence, silent image, sleep, spare the dying, speak with dead, spider climb, spirit guardians, spiritual weapon, stoneskin, suggestion, sunburst
  • Teleport, thaumaturgy, thunderwave, time stop, true resurrection, true seeing
  • Wall of fire, wall of stone, warding bond, web

Appendix A: Conditions (pp. 105-106) includes these conditions:

  • Blinded
  • Charmed
  • Deafened
  • Frightened
  • Grappled
  • Incapacitated, invisible
  • Paralyzed, petrified, poisoned, prone
  • Restrained
  • Stunned
  • Unconscious
  • Exhaustion (special multi-level condition)

Appendix B: Gods of the Multiverse (pp. 106–7) includes these deities:

  • Auril, Azuth
  • Bane, Beshaba, Bhaal
  • Chauntea, Cyric
  • Deneir
  • Eldath
  • Gond
  • Helm
  • Ilmater
  • Kelemvor
  • Lathander, Leira, Lliira, Loviatar
  • Malar, Mask, Mielikki, Milil, Myrkul
  • Mystra
  • Oghma
  • Savras, Selûne, Shar, Silvanus, Sune
  • Talona, Talos, Tempus, Torm, Tymora, Tyr
  • Umberlee
  • Waukeen

Appendix C: The Five Factions (pp. 108–110) includes these factions:

  • Harpers
  • Order of the Gauntlet
  • Emerald Enclave
  • Lords' Alliance
  • Zhentarim

Character Sheet (pp. 111-113)
What Comes Next? (p. 114)

Clarifications and Corrections: Includes corrections for errata from first-printing Player's Handbook as of 10 June 2015.


Dungeon Master's Basic Rules v0.1


Release date: 12 August 2014

  • Standard version (1.82 MB PDF file)
  • "Printer-friendly" version (1.67 MB PDF file)

Both files include bookmarks and allow copying of text.

61 pages:
Credits (p. 1)
Monsters (pp. 2-52) includes these creatures:

  • Adult red dragon, air elemental, allosaurus, animated armor, ankylosaurus, ape, awakened shrub, awakened tree, axe beak
  • Baboon, badger, banshee, bat, basilisk, black bear, blink dog, blood hawk, boar, brown bear, bugbear
  • Camel, cat, centaur, chimera, cockatrice, constrictor snake, crab, crocodile, cyclops
  • Death dog, deer, dire wolf, doppelganger, draft horse
  • Eagle, earth elemental, elephant, elk
  • Fire elemental, fire giant, flameskull, flesh golem, flying snake, flying sword, frog, frost giant
  • Gargoyle, ghost, ghoul, giant ape, giant badger, giant bat, giant boar, giant centipede, giant constrictor snake, giant crab, giant crocodile, giant elk, giant fire beetle, giant frog, giant goat, giant hyena, giant lizard, giant octopus, giant owl, giant poisonous snake, giant rat, giant scorpion, giant sea horse, giant shark, giant spider, giant toad, giant vulture, giant wasp, giant weasel, giant wolf spider, gnoll, goat, goblin, grick, griffon
  • Harpy, hawk, hell hound, hill giant, hippogriff, hobgoblin, hunter shark, hydra, hyena
  • Jackal
  • Killer whale, kobold
  • Lion, lizard, lizardfolk
  • Mammoth, manticore, mastiff, medusa, merfolk, minotaur, mule, mummy
  • Nothic
  • Ochre jelly, octopus, ogre, orc, owl, owlbear
  • Panther, pegasus, phase spider, plesiosaurus, poisonous snake, polar bear, pony, pteranodon
  • Quipper
  • Rat, raven, reef shark, rhinoceros, riding horse
  • Saber-toothed tiger, satyr, scorpion, sea horse, skeleton, spectator, spider, stirge, stone golem, swarm of bats, swarm of insects, swarm of poisonous snakes, swarm of quippers, swarm of rats, swarm of ravens
  • Tiger, triceratops, troll, twig blight, tyrannosaurus rex
  • Vulture
  • Warhorse, water elemental, weasel, werewolf, wight, winter wolf, wolf, worg, wyvern
  • Yeti, young green dragon
  • Zombie

Nonplayer Characters (pp. 53–55) includes these creatures:

  • Acolyte
  • Bandit, berserker
  • Commoner, cultist
  • Guard
  • Knight
  • Mage
  • Priest
  • Thug

Building Combat Encounters (pp. 56–58)
Magic Items (pp. 59–60) includes these items:

  • +1 armor, +1 weapon
  • Amulet of health
  • Bag of holding, boots of striding and springing
  • Gauntlets of ogre power, gloves of swimming and climbing, goggles of night
  • Headband of intellect
  • Potion of flying, potion of invisibility, potion of vitality
  • Ring of evasion, ring of protection, ring of resistance
  • Spell scroll
  • Wand of magic detection, wand of magic missiles

What Comes Next? (p. 61)


Dungeon Master's Basic Rules v0.2


Release date: 29 October 2014

  • Standard version (1.84 MB PDF file)
  • "Printer-friendly" version (1.68 MB PDF file)

Both files include bookmarks and allow copying of text.

63 pages:
Credits (p. 1)
Monsters (pp. 2-52) includes these creatures:

  • Adult red dragon, air elemental, allosaurus, animated armor, ankylosaurus, ape, awakened shrub, awakened tree, axe beak
  • Baboon, badger, banshee, bat, basilisk, black bear, blink dog, blood hawk, boar, brown bear, bugbear
  • Camel, cat, centaur, chimera, cockatrice, constrictor snake, crab, crocodile, cyclops
  • Death dog, deer, dire wolf, doppelganger, draft horse
  • Eagle, earth elemental, elephant, elk
  • Fire elemental, fire giant, flameskull, flesh golem, flying snake, flying sword, frog, frost giant
  • Gargoyle, ghost, ghoul, giant ape, giant badger, giant bat, giant boar, giant centipede, giant constrictor snake, giant crab, giant crocodile, giant elk, giant fire beetle, giant frog, giant goat, giant hyena, giant lizard, giant octopus, giant owl, giant poisonous snake, giant rat, giant scorpion, giant sea horse, giant shark, giant spider, giant toad, giant vulture, giant wasp, giant weasel, giant wolf spider, gnoll, goat, goblin, grick, griffon
  • Harpy, hawk, hell hound, hill giant, hippogriff, hobgoblin, hunter shark, hydra, hyena
  • Jackal
  • Killer whale, kobold
  • Lion, lizard, lizardfolk
  • Mammoth, manticore, mastiff, medusa, merfolk, minotaur, mule, mummy
  • Nothic
  • Ochre jelly, octopus, ogre, orc, owl, owlbear
  • Panther, pegasus, phase spider, plesiosaurus, poisonous snake, polar bear, pony, pteranodon
  • Quipper
  • Rat, raven, reef shark, rhinoceros, riding horse
  • Saber-toothed tiger, satyr, scorpion, sea horse, skeleton, spectator, spider, stirge, stone golem, swarm of bats, swarm of insects, swarm of poisonous snakes, swarm of quippers, swarm of rats, swarm of ravens
  • Tiger, triceratops, troll, twig blight, tyrannosaurus rex
  • Vulture
  • Warhorse, water elemental, weasel, werewolf, wight, winter wolf, wolf, worg, wyvern
  • Yeti, young green dragon
  • Zombie

Nonplayer Characters (pp. 53–55) includes these creatures:

  • Acolyte
  • Bandit, berserker
  • Commoner, cultist
  • Guard
  • Knight
  • Mage
  • Priest
  • Thug

Building Combat Encounters (pp. 56–58)
Magic Items (pp. 58–60) includes these items:

  • Amulet of health, armor +1, +2, or +3*
  • Bag of holding, boots of striding and springing
  • Gauntlets of ogre power, gloves of swimming and climbing, goggles of night
  • Headband of intellect
  • Potion of flying, potion of invisibility, potion of vitality
  • Ring of evasion, ring of protection, ring of resistance
  • Spell scroll
  • Wand of magic detection, wand of magic missiles, weapon +1, +2, or +3*

Appendix: Monsters by Challenge Rating* (pp. 61–2)
What Comes Next? (p. 63)


Dungeon Master's Basic Rules v0.3


Release date: 4 November 2014

  • Standard version (1.48 MB PDF file)
  • "Printer-friendly" version (1.39 MB PDF file)

Both files include bookmarks and allow copying of text.

63 pages:
Credits (p. 1)
Monsters (pp. 2-52) includes these creatures:

  • Adult red dragon, air elemental, allosaurus, animated armor, ankylosaurus, ape, awakened shrub, awakened tree, axe beak
  • Baboon, badger, banshee, bat, basilisk, black bear, blink dog, blood hawk, boar, brown bear, bugbear
  • Camel, cat, centaur, chimera, cockatrice, constrictor snake, crab, crocodile, cyclops
  • Death dog, deer, dire wolf, doppelganger, draft horse
  • Eagle, earth elemental, elephant, elk
  • Fire elemental, fire giant, flameskull, flesh golem, flying snake, flying sword, frog, frost giant
  • Gargoyle, ghost, ghoul, giant ape, giant badger, giant bat, giant boar, giant centipede, giant constrictor snake, giant crab, giant crocodile, giant elk, giant fire beetle, giant frog, giant goat, giant hyena, giant lizard, giant octopus, giant owl, giant poisonous snake, giant rat, giant scorpion, giant sea horse, giant shark, giant spider, giant toad, giant vulture, giant wasp, giant weasel, giant wolf spider, gnoll, goat, goblin, grick, griffon
  • Harpy, hawk, hell hound, hill giant, hippogriff, hobgoblin, hunter shark, hydra, hyena
  • Jackal
  • Killer whale, kobold
  • Lion, lizard, lizardfolk
  • Mammoth, manticore, mastiff, medusa, merfolk, minotaur, mule, mummy
  • Nothic
  • Ochre jelly, octopus, ogre, orc, owl, owlbear
  • Panther, pegasus, phase spider, plesiosaurus, poisonous snake, polar bear, pony, pteranodon
  • Quipper
  • Rat, raven, reef shark, rhinoceros, riding horse
  • Saber-toothed tiger, satyr, scorpion, sea horse, skeleton, spectator, spider, stirge, stone golem, swarm of bats, swarm of insects, swarm of poisonous snakes, swarm of quippers, swarm of rats, swarm of ravens
  • Tiger, triceratops, troll, twig blight, tyrannosaurus rex
  • Vulture
  • Warhorse, water elemental, weasel, werewolf, wight, winter wolf, wolf, worg, wyvern
  • Yeti, young green dragon
  • Zombie

Nonplayer Characters (pp. 53–55) includes these creatures:

  • Acolyte
  • Bandit, berserker
  • Commoner, cultist
  • Guard
  • Knight
  • Mage
  • Priest
  • Thug

Building Combat Encounters (pp. 56–58)
Magic Items (pp. 58–60) includes these items:

  • Amulet of health, armor +1, +2, or +3
  • Bag of holding, boots of striding and springing
  • Cloak of elvenkind*
  • Gauntlets of ogre power, gloves of swimming and climbing, goggles of night
  • Headband of intellect
  • Keoghtom's ointment*
  • Potion of flying, potion of invisibility, potion of vitality
  • Ring of evasion, ring of protection, ring of resistance
  • Spell scroll
  • Wand of magic detection, wand of magic missiles, weapon +1, +2, or +3

Appendix: Monsters by Challenge Rating (pp. 61–2)
What Comes Next? (p. 63)

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