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Essen 2007

 

SPIEL '07 with COMIC ACTION - the world's biggest consumer fair for gaming - offers its visitors a one-of-a-kind opportunity to see, sample and test the complete international games program. Once a year, gamers from all over the world join the largest meeting of the gaming scene. Publishers, authors, manufacturers, and devoted players gather here to share their experiences, check out the latest developments and introduce new products to the wider public.

On more than 43,000 square meters of exhibition space, all kinds of games are on display, ranging from family,
adult, children and parlor games to strategy, mail, adventure, fantasy and science fiction games to video and computer games. Naturally, game classics such as Chess, Go, Backgammon and Bridge won't be missing.

The fair is usually refered to as Essen.

When: October 18-21, 2007
Where:

Messe Essen

Norbertstrasse
D - 45131 Essen
Telefon: +49.(0)201.7244.0
Telefax: +49.(0)201.7244.248
Web: www.messeessen.de

Editing Notes

Please feel free to contribute/edit to this wiki with any information you may find on new Essen Spiel '07 releases. Also please do not contribute copyrighted material from other websites without explicit permission.

Thanks!

Exhibitors

Example Template

W. Nostheide Verlag GmbH

  • Game Name, by Doctor K, 2-5 players, Ages 8 and above, Playtime 20 Minutes
    • Description - This is an example description of a new Essen release
    • Photos -
    • Source - companysite.com, spielbox.com, etc.
  • Game Name
    • etc
    • etc

2F-Spiele

2F-Spiele

3-Hirn-Verlag

3-Hirn-Verlag

  • Tschuk, by Heinrich Glumpler, 1-2 players, Playtime 15 Minutes
    • Description - The game consists of 21 coins in a bag (7 additional coins are used as positional markers). Each coin bears two numbers ranging from 1 to 7 - one number per side. The two numbers are always different. The coins are thrown on the table and then sorted by the visible numbers. In his turn a player selects a coin, put it on his side of the table and flips it over. The first player to reveal all seven numbers on his side of the table wins the game. Since each coin bears exactly one of the (21) possible combinations of two different numbers from 1 to 7 the players gain more and more information about the numbers still hidden and thus are able to make - quite educated - guesses to select the correct coins.
    • Photos

AoS Team

AoS Team

This Age of Steam expansion takes place in the desert of Iraq. The war has concluded, and lucrative oil fields have recently been discovered. Your goal is to ship the oil to the US and Europe to enrich your business. The US Army will, of course, aid your cause...

Age of Steam Expansion: New York Subway
This Age of Steam expansion takes place in New York City, and you have to construct a subway beneath the skyscrapers. This map features innovative rules which drastically augment both the track building and goods shipment phases of the game.

If you want to get this expansion, just send an email to ageofsteam07@yahoo.fr, and pick it up at the Winsome Games booth on Thursday between 10am to noon.

    • Photos

alea

alea

  • ?, by Stefan Feld, 2-5 players, Rated 5, leaning to 6 on alea's scale
    • Description - alea's new game will have more info within 3 months (July/August?); for now we only know the theme: old China.
    • Source - alea, see forum/guestbook.

Amigo Spiele

AMIGO

  • 4-in-1, by Stefan Dorra, Günter Burkhardt, Karl-Heinz Schmiel, Doris Matthäus and Frank Nestel, 3-6 players (age 10 up), lenght 30 min.
  • Aus die Maus!, by Haim Shafir, 2-6 players (age 6 up), lenght ca. 20 Min.
  • Bohnanza - das Fanbuch , by Uwe Rosenberg.
  • Bohnröschen, by Uwe Rosenberg, 1-6 players (age 12 up), lenght ca. 90 Min.
  • Gangster, by Thorsten Gimmler, 2-4 players (age 10 up), lenght ca. 90 Min.
  • Lauras erste Übernachtung, by Kai Haferkamp, 1-4 players (age 5 up), lenght ca. 20 Min.
  • Little Amadeus Maestro, by Rudi Hoffmann, 2-4 players (age 7 up), lenght ca. 45 Min.
  • Patrizier, by Michael Schacht, 2-5 players (age 10 up), lenght ca. 50 Min.
  • Schnapp, Land, Fluss, by Haim Shafir, 2-6 players (age 8 up), lenght ca. 15 Min.
  • Ziegen Kriegen, by Günter Burkhardt, 3-6 players (age 8 up), lenght ca. 15 Min.

ABACUSSPIELE

ABACUSSPIELE

Argentum Verlag

Argentum Verlag

  • Die Suche nach dem Gral (remake of Conspiracy), by Eric Solomon, 3-4 players

Asmodée

Asmodee

Black Industries

Black Industries

  • Talisman (Revised 4th Edition), by Robert Harris, 2-6 players, Playtime 90 Minutes
    • Description - Talisman is a cult fantasy board game for 2 – 6 people. Players control a myriad of characters from a heroic warrior to a powerful sorcerer. In this perilous adventure, play centers around the journey of these gallant heroes to find and claim the Crown of Command, a magical artifact with the power to destroy all rivals and make the bearer the true ruler of the kingdom. Only with strength, courage, and wisdom will players be able to survive the ultimate test and beat their opponents to victory. Talisman's enduring appeal is that of a traditional fantasy boardgame and more. Players soon find themselves taking part in an epic quest of brave deeds, daring encounters and death defying battles, which deepens as the game unfolds. First released in 1983, the game continues to excite and maintains a strong following with a thriving Internet community. The new edition of Talisman will appeal to fans of the timeless original, and will also create a new following of would be adventurers.
    • Photos

Clementoni

Clementoni

Cwali

Cwali

  • Territories, by Corné van Moorsel
    • Description - Two-player abstract with very, very thinly pasted on theme.
    • Source - demo by Corné van Moorsel
  • Gipsy King, by Corné van Moorsel
    • Description - Titicaca light.
    • Source - demo by Corné van Moorsel

Czech Games Edition

Czech Games Edition

  • Galaxy Trucker, by Vlaada Chvatil, 2-4 players, Playtime 60 Minutes
    • Description - In a galaxy far, far away... they need sewer systems, too. Corporation Incorporated builds them. Everyone knows their drivers -- the brave men and women who fear no danger and would, if the pay was good enough, even fly through Hell. Now you can join them. You will gain access to prefabricated spaceship components cleverly made from sewer pipes. Can you build a space ship durable enough to weather storms of meteors? Armed enough to defend against pirates? Big enough to carry a large crew and valuable cargo? Fast enough to get there first? Of course you can. Become a Galaxy Trucker. It's loads of fun.
    • Photos

  • League of Six, by Vladimir Suchy, 2-5 players, Playtime 60-90 Minutes
    • Description - The year is 1430, a time of unrest and upheaval in the whole of Europe. Nearly 100 years have passed since the founding of the League of Six – a group of wealthy Lusatian towns that banded together to defend their commercial interests and preserve stability and order in the region. You have been sent to this embattled land in the role of tax collector. As a young, ambitious aristocrat, you hope to stand out so that you will be given a position in the court of Sigismund. The tax collector who brings in the most revenue for the king, while simultaneously gaining the support of the estates, has the best chance of finding himself by the side of King Sigismund. The game consists of six turns representing six years. Each player takes the role of a tax collector visiting one of the six cities. The goods collected are placed in the royal stores or estate stores, thus giving the players influence in the court of King Sigismund. The player who gains the most influence wins.
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Days of Wonder

Days of Wonder

Drei Magier

Drei Magier Spiele

Eggert-Spiele

eggertspiele

  • Cuba, by Michael Rieneck, Stefan Stadler, 3-5 players
    • Description - Cuba reminds some of Puerto Rico: players take on different roles, construct buildings, produce goods and can ship these as well. Gameplay shows a totally different story though. Players can choose 4 out of 5 roles and secretly plan when to use them. On his turn a player can choose to use the role he picked (in order) or to take a neutral action. Every round laws are added in the game which have effect on the gameplay - after each round players vote if the laws stay or new ones come in effect.
    • Source - Les P'tits Jeux du Mercredi
  • Change Horses, by Bruce Whitehill, 2-5 players
    • Description - A racing game with a twist. Players secretly get a horse (in a color) assigned before the game starts. The player with the horse in last place at the end of the game wins. On your turn - sequence of play is decided by auction - you play 2 colored horse cards. When every player has put down cards, the horses move; but only horses with an odd number of cards on the table! If the number of open cards is even, the horse does not move.
    • Source - BGG
  • Hamburgum, by Mac Gerdts
    • Description - During the 17th century, Hamburg was a prospering port and trading city. With one of the mightiest European fortifications of its time, it was not attacked during the 30 years war 1618-48. Many protestant refugees, namely from the Netherlands, immigrated, brought their skills and trade connections with them, and made Hamburg to become the biggest German city. When approaching Hamburg, visitors were impressed by the magnificent view, dominated by six big church towers and countless sailing vessels, telling them a story of wealth and citizen's pride. As a citizen of Hamburg, you will be in the business of brewing beer, making cloth and refining sugar. Your ships will sell these goods abroad, owning you the money to build more ships and erect more houses. But only if you give donations for the build-up of Hamburg's churches, you will be able to win the game! No combat this time, players try to gain majorities in part of the city to gain more influence on the building process.
    • Source - BGG

Face 2 Face Games

Face2Face Games

  • Moai, by Adrian Dinu, 2-5 players, Ages 12 and above, Playtime 75 Minutes
    • Description - Moai is a game that closely follows the developments and excesses of the island until the arrival of Dutch Admiral Jacob Roggeveen, the first European to discover the island and name it for the day of his discovery. Combining many of the historical features of the island's culture in an exciting and well-playing strategic game, players can have fun reliving the dramatic history of this exciting little island.
    • Photos
    • Source - Face 2 Face Moai page

Fantasy Flight Games

Fantasy Flight Games

Fragor Games

Fragor Games

  • Antler Island, by Fraser Lamont, Gordon Lamont, 3-4 players, Playtime 45 Minutes
    • Description - The brothers have announced that their new game will be about "food, fighting and females"... Antler Island lets you take on the life of a stag during the most important season of the year: the rut! Like their previous games, they will be including cute figures for play and are already taking orders for Essen. There is a brief glimpse on the Fragor site and a more complete preview at Boardgamenews.

Gigamic

Gigamic

Goldsieber

Goldsieber Spiele

HABA

HABA

Hans im Glück

Hans im Glück

Histogame

Histogame

  • König von Siam, by Peer Sylvester , 2-4 players, Ages 12+, 30-60 Minutes
    • Description: Siam, 1874. A power-struggle has broken out. Siam's king has initiated reforms that have resulted in a clash between the Malays, Lao, and Royalists. The appearance of unity, however, must be preserved or the British may move in and make a colony out of Siam. -- Will the Siamese succeed in this tightrope walk and maintain the nation's freedom?
    • Photos
       

Hurrican



Hurrican
  • Mr. Jack Extension, Bruno Cathala, Ludovic Maublanc, Steve McKeogh, Arnaud Fillon, 2 players, 30 minutes
    • Description: 5 new characters for Mr. Jack.
    • Source - BGG/ BGN

JKLM Games

JKLM Games

  • Caveman, by Magdalene Vrijland, Terry Shaw, Matthew Hall, Simon Hall, 2-6 players
  • Murdero, by Tim Cowles, 2-4 players, 30 minutes
    • Photos
  • Stoplights, by Sean Brown, 2-3 players, 5 minutes
    • Photos

Jumbo

Jumbo

KDS Distribuzione

KDS Distribuzione

  • Kingsburg, by Andrea Chiarvesio & Luca Iennaco, 2-5 players, 60-120 minutes
    • Description - In Kingsburg players are Lords sent from the King to administrate frontier territories. The game will last 5 "years"; in every "year" there are 3 production seasons for collecting resources, building structures, training troops etc... during the fourth season all the players must fight an invading neighboring army (all players will face equal strength enemies). The resources to build structures and train troops are collected influencing the advisers in the King's Council, by placing "influence dice" on the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence, this acts as a way of balancing poor dice rolling (even with a very "unlucky" roll, a clever player can still come out from the Council with a good number of resources and/or soldiers). Each adviser will award different resources or allocate soldiers, victory points, and other advantages to the Lord that was able to influence him/her for the current turn. At the end of five years the player that better developed his assigned territory (and most pleased the King through the Council, by winning battles, etc...) will be the winner. Many alternate strategies are possible to win: will you go for the military way, disregarding economic and prestige buildings or will you aim to complete the big Cathedral to please the King (but then will you be able to save it from the attacking invaders?). Will you use the Merchant's Guild to gain more influence in the Council or will you go for a balanced development?
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Kosmos

KOSMOS

  • Der Goldene Kompass, by Markus Brand & Inka Brand, 2-4 players, 60 minutes
    • Description - Based on the popular fantasy book that is now becoming a movie, Golden Compass is a story of an orphan girl, Lyra. With his daimon Pantoleimon, Lyra is trying to unravel the secret of lost children. Her travels will take her to the cold north, home of the witches and the armoured bears. From there, she must travel to the another world - and that is the goal of the players in this game. Players must use their cards to gather experience, partake in encounters and make their way to the goal, before other players succeed in the same task.

La Haute Roche

La Haute Roche

  • Rattlesnake City, by Silvie Barc, 2-6 players, 45 minutes

Ludorum Games

Ludorum Games

Mario Truant Verlag

Truant Spiele

  • Epic Dungeoneer: Call of the Lich Lord (Dungeoneer EPIC: Das Schattenzepter des Dunklen Gottes), Thomas Denmark, 2-4 players, Ages 12 and above, Playtime 60 Minutes
    • Description - Your character explores a dungeon that you build with map cards, while fighting monsters, completing quests, and leveling up along the way.
    • Photos
    • Source - www.truant.de

  • Zombiaki (Zombiaki), Ignacy Trzewiczek, Adam Mnich, 2 players, Ages 10 and above, Playtime 20 Minutes
    • Description - One of the players is the Zombies, the second one - humans. Objective of the Zombies is to eat the people, but people want to save their own lives, which is possible if they survive until the sunrise. Game with humor and strategy.
    • Photos
    • Source - www.truant.de
  • Chill: Black Morn Manor (Höllenhaus), Troy Denning, 2-6 players, Ages 12 and above, Playtime 120 Minutes
    • Description - Most players take on the roles of Envoy, who need to discover the Master's identity, find the item to which he is vulnerable, and destroy the Master. One player starts as a Minion, who attempts to find the influence item and remove it from the grounds.
    • Photos
    • Source - www.truant.de
  • Kragmortha (Kragmortha), Walter Obert, Chiara Ferlito, Massimiliano Enrico, Fabrizio Bonifacio, Riccardo Crosa, 2-8 players, Ages 8 and above, Playtime 30 Minutes
    • Description - Oh clever goblins, will you be able to avoid the wrath of the Dark Lord (Rigor Mortis, the Master of all Evils) while he wanders in his study? Terrible spells will be cast upon those who are hit by the glances of the Dark Lord!
    • Photos
    • Source - www.truant.de
  • Kingsburg (Kingsburg), by Andrea Chiarvesio, Luca Iennaco, 2-5 players, Ages 10 and above, Playtime 90 Minutes
    • Description - In Kingsburg players are Lords sent from the King to administrate frontier territories.
    • Photos
    • Source - www.truant.de

MdMV Games

MdMV Games

  • Daedalus, by Mattia de Michieli Vitturi , 2-4 players, Ages 8 and above, Playtime 60 Minutes
    • Description - Daedalus is a strategy game with tiles and dice. The placement of the tiles makes a labyrinth and the aim of the game is to have the highest number of dice (used as pawns) of the one's color on the labyrinth.
    • Photos
    • Source - Mattia de' Michieli Vitturi, http://www.mdmvgames.it/ and http://demichie.googlepages.com/

MoD Games

MOD Games

  • Power & Weakness, by Andreas Steding, 2 players, 12 years and up, Playtime 45 minutes
    • Description - England in the 5th century; Saxons against Celts! The players try to gain control over England. Knights and magicians in their service are sent to the provinces to conquer their opponents. But the methods of magicians and knights are very different. The knights turn to their swords and must slog overland from province to province. Meanwhile, the magicians can make use of the secret magical places and appear by surprise in an area that the knights believe is already secured for their own side. And so the struggle surges to and fro until one side attains power. What is unique in 'Power & Weakness', is that two games are played at once; one game for magical control and one game for military control. Each player must decide whether to concentrate on the military or the magical field - or to try to be equally good in both - in order to attain power and gloat over the weakness of the opponent.
    • Photos -
    • Source - http://www.gamepack.nl/gamepack/power-design.html

Nexus

Nexus Editrice

  • Age of Conan: The Strategy Board Game, by Marco Maggi, Francesco Nepitello, Roberto Di Meglio, 2 players
    • Description The larger new game in 2007 will be Age of Conan - The Strategy Board Game, based on the adventures of Conan the Barbarian, the archetypical fantasy hero created by the Texan writer Robert E. Howard. Developed under license of Paradox Entertainment / Conan Properties, Age of Conan it's going to be a massive board game where two or more players will lead the nations of the "Hyborian Age", the fantasy world created by Robert E. Howard, employing weapons, wealth or magic to achieve hegemony over the others. Developed by the same design team of the best-seller War of the Ring (Francesco Nepitello, Marco Maggi and Roberto Di Meglio), Age of Conan is planned to be released in late 2007 and will feature hundreds of beautiful plastic miniatures, a large full colour map of Hyboria, and top-level components.
    • Photos

Pegasus

Pegasus Spiele

  • Zeit der Helden, by Andre Wiesler, Alexander Dotor, Stefan Franck, David Grashoff, Daniel Nathmann

Phalanx Games

Phalanx Games B.V.

  • Phaistos: Monument of Antiquity, by Stefan Risthaus

Piatnik

Piatnik

Portal

Portal Games

  • Neuroshima Hex! 3.0, by Michal Oracz, 2-4 players, Ages 12 and above, Playtime 30 Minutes
    • Description - Neuroshima Hex is a strategy game placed in a post-apocaliptic world of Neuroshima (a Polish RPG).

Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch and Posterunek (Outpost). Each army deck consists of 34 tiles - soldiers, support tiles and special actions.
You win when you destroy all enemy H.Q. or your H.Q. is the least damaged one at the end. Essen will see a new edition of this game with new graphics.

  • Glik, by Adam Kaluza, 2-4 players, Ages 10 and above, Playtime 30 Minutes
    • Description - Glik is a light abstract strategy print & play game played with same accessories as its sibling Glak. Players try to transport all their pieces from their starting to home positions while blocking opponents. The pieces move in one direction until they hit a wall or one of the special 'blocker' pieces. Essen will see a special wooden edition of this game.

Pro Ludo

Pro Ludo

  • Alcazar, Wolfgang Kramer, 2-6 players, 60 minutes
      • Description: Die Hauptstadt von Alturien is a reworked version of the Wolfgang Kramer classic Big Boss and is set for release at Essen 2007. DHvA's core mechanism is collecting cards which allow players to start or expand the city on the snaky board in a style purposefully reminiscent of Acquire. DHvA expands on Big Boss by allowing players to build bridges between different districts in the city though.
    • Source - Les P'tits Jeux du Mercredi/BGG

Queen Games

Queen Games

Quined/White Goblin Games

Quined White Goblin Games
White Goblin Games

  • El Capitán, by Wolfgang Kramer & Horst-Rainer Rosner, 2-5 players, 90 minutes
      • Description: A colonization/money-making game that takes place in the Mediterranean Sea in the 16th century involving Spanish, Italian and Portuguese powers. Remake of Tycoon. Art by Mike Doyle. This is the 3rd game in the QWG Master Series.
    • Photos
  • Key Harvest, by Richard Breese, 2-4 players, 90 minutes
      • Description: See R&D Games. Dutch title: Demetra. This is the 4th game in the QWG Master Series.
    • Photos
       

R&D Games

R&D Games

  • Key Harvest, by Richard Breese, 2-4 players, 90 minutes
      • Description: Key Harvest is the latest in the 'Key' series of games and will be published in October 2007. The object of the game is to score the most points. Players score points by placing tiles on their own country board. One point is scored for each field tile in the player's largest group of connected field tiles and two points for each tile in their second largest connected group. Points are also scored for the worker tiles a player places on their country board. The number of points scored for each worker is equal to the number on the worker tile. Worker tiles do not count as connecting tiles when calculating the largest group of tiles. When played, a worker enables a player to take a special action. Each player has their own team of six workers, known as farmhands. There are also six townsfolk who can be acquired by any player. There are usually six field tiles available at any time from the registry. On their turn a player may bid for up to two tiles using crop counters. The field tile being bid for and the bid in crop counters are placed in the player's store. On their turn the other players may match the store owner's bid in both the number and type of crop counters. If they choose to do so, then they place the field tile on their country board and pay the crop counters to the store owner. If no other player has matched the store owner's bid, then on their next turn the store owner may place the field tile(s) from their store onto their country board and pay their bid in crop counters to the general stock. When deciding how much to bid for a field tile, players will need to consider how important the field tile is to them and whether other players are likely to bid for the tile. It is usually beneficial for a player to place field tiles into their store as that player will either obtain the field tile or receive additional crop counters. When played, a worker tile must be adjacent to at least the number of field tiles as the number on the worker tile. A worker tile cannot be adjacent to another worker tile. If a player obtains a field tile for a space where they have already placed a worker tile, they must remove the worker tile. However, if the worker tile can be replaced immediately (next to the required number of field tiles), then the player can benefit from the worker's ability again. Getting these extra benefits is one of the keys to doing well in the game. Players have two actions per turn. There are four possible actions. Each action can only be performed once per turn. As described above, the actions include placing field tiles from the stores onto their country board - action (c), placing field tiles from the registry into their store - action (d) and placing a worker tile onto their country board - action (b). Action (c) cannot be performed after action (d). A player may also harvest crops by turning over some unharvested field tiles on their country board - action (a). Field tiles taken from the registry are replaced immediately with field tiles from the bag. The bag also contains a number of event tiles. The event tiles when drawn affect all of the players, not just the player who drew the event tile. When the tenth event tile is drawn the game ends after two further rounds have been played. One point is also awarded to the players who have the most of each of the types of crop counters at the end of the game. No points are awarded for ties. Points are tallied using the scoring track on the town board. The player with the most points is the winner.
    • Source - SpellenSpektakel/BGG/QWG
    • Photos

Ragnar Brothers

Ragnar Brothers

  • Monastery

Repos Production

Repos Production

  • Ca$h 'n Gun$: Live, by Ludovic Maublanc, 8-20 players
    • Description: Ca$h'n'Gun$: Live is a sequel to Ca$h'n'Gun$, not an extension - although it does come with a bonus special power to extend its predecessor. 8 to 20 players plays in a public place where non-players are presents. When the referee uses the whistle, all players points their hands (as if they had a gun) towards another player...all this in a public place! Of course, players are gangsters sharing a lot of money. Though ostensibly a LARP game, and on the cusp of being outside the scope of BGG, it retains inclusion as a group activity not dissimilar from Werewolf.

Rio Grande Games

Rio Grande Games

Schmidt

F.X. Schmid

Selecta Spielzeug AG

Selecta Spielzeug

Sierra Madre Games

Sierra Madre Games

  • Origins: How We Became Human, by Phil Eklund, 2-5 players, 2-3 hours
    • Description - The game traces the development of early human species from 120,000 years ago through to the near-modern era. Players take the role of Peking Man, Archaic Homo Sapiens, Cro-Magnon, Neanderthal, or Homo Floresiensis, and each attempts to develop instincts and higher cortical brain functioning, such as language traits. The populations expand and collide, and eventually consciousness, society, and culture are sought after.
    • Photos

Simmons Games

Simmons Games

  • Napoleon's Triumph, by Bowen Simmons , 2 players, about 150 Minutes
    • Description: Napoleon's Triumph is built on the same foundations as its acclaimed predecessor, Bonaparte at Marengo, but is bigger and grander in scale. It uses two boards to make a double-size 44" x 34" map of the Austerlitz battlefield and has twice as many pieces as the earlier game, but defying the tradition that big wargames must also take a long time to play, Napoleon's Triumph can be played from start to finish in a single evening.
    • Photos

Surprised Stare

Surprised Stare Games Ltd

  • Scandaroon by Tony Boydell, 3-4 players, 60 minutes
    • Description: Scandaroon is a sophisticated and subtle card game for 3 or 4 players played over four rounds, during which players are dealt hands of cards, with which they will compete to create their own high scoring row, while seeking to minimize their opponents' scores. However, winning in Scandaroon is not just about having the highest card scores: players are awarded victory points for specific achievements during the game, such as getting the highest score in a single round, and victory points may change as the game develops. Scandaroon has a scoreboard, a set of wooden markers for each player and a pack of special cards, each of which has a scoring value, a trump suit, and an effect or ability that will modify the scoring values of other cards.
    • Source - Les P'tits Jeux du Mercredi/BGG

Third Dynasty Games

Third Dynasty Games

  • Quinamid by Antony Brown, 2 players, 10 minutes
    • Description: An abstract 2-player game in which the objective is to create a line of 5 counters . The twist here is that the counters are placed in a series of 5 boards of differing size that are formed to make a pyramid, hence the name 'Quinamid'.The rules are simple, with any one of 3 options available to the player :a) Place a counter in a vacant space b) Rotate a board (including those boards 'above' it) through 90 degrees c) Move a board (including those boards 'above' it) one 'position' in any orthogonal direction.An important rule is that the subsequent player is NOT allowed to reverse the move of the preceding player. Players take it in turns to make their move until one of them reveals a line of 5 counters, this being in a vertical, horizontal or diagonal direction. As players use option c) above they will 'cover' boards below, thereby hiding the contents. It follows therefore that there is a bit of memory required to recall what was under the various boards if you are to use it to your advantage. A game is often completed in 2 or 3 minutes so replay value is high. It is often better to play a 'best of 5' series to employ different strategies, so that would take around 15 minutes. The game should appeal to players aged 8-80. It could be played whilst waiting for a meal to be prepared or as a post-prandial diversion with other players spectating and giving out 'advice' ! Easy until they themselves have a go !! Components are sturdy, with the counters and boards being made of good quality wood, and the package comes in a nice wooden presentation box of dimensions 7”; x 7”, making it portable and suitable to be played on the train, the beach or at picnics.

Trefl

Trefl

  • Polaris - Little Polarbear, by Arno Steinwender

  • Shopping Game, by Ronald Hofstätter, Christoph Puhl

Tuonela Productions Ltd

http://www.tuonelaproductions.com

Twilight Creations Inc

Twilight Creations, Inc.

Valley Games

Valley Games, Inc.

  • Container by Franz-Benno Delonge/Thomas Ewert, 3-5 players, 90 minutes
    • Description: Containers is a game about big ships and big production. Each player will play both as a producer and shipper of goods. Players will decide which products they want to produce, and which of the OTHER player's goods they want to ship out to a remote island. During these phases, players will be able to set the prices for their goods and try to maximize their cash! Once the goods have reached the island, players will play the part of the purchaser for their tiny island. Players bid for the goods arriving each day by ship, and the highest bidder collects these goods for conversion into points at the end of the game. Sounds simple? It is! But the real challenge is turning your home production into goods for your island. Your government is willing to subsidize your purchases, but just how much money do you want to give to your competitors for that lovely crate of goods your island desperately needs?
    • Source - Les P'tits Jeux du Mercredi/BGG

  • Municipium by Reiner Knizia, 3-5 players, 60 minutes
    • Description: Valley Games is excited to bring you Reiner Knizia's newest big box game, Municipium. It has been some time since the gaming community has seen an original big box game by Knizia, but it's finally here! A prime mechanism of Roman expansion and control in the provinces was the municipium (pronounced Myu-ni-KIP-pee-um), the premiere Roman provincial town. Being granted the status of a municipium brought a town into the Roman orbit and involved both duties to Rome and a gradual extension of the Roman citizenship to the inhabitants. Thie game takes place in one of these municipalities in a western province. The time is the middle of the 2nd Century AD, when the Empire had reached its greatest territorial extent and was enjoying its longest period of imperial peace. Players are each in control of a powerful family and try to strategically place their family members in the various institutions throughout the municipium and gain the support of the citizens: Scholars, Merchants, Soldiers, and Priests. At various times during the game, if a player has the most influence in an institution, the player can exert the power of that institution and gain the support of certain citizens. Meanwhile, the praefect moves around the municipium and players strive to have the most influence in the institutions that he visits, thereby earning his favour. Each of these institutions have unique powers, and players must decide how and when to use them. The player best utilizing their power will become the most influential family in the municipium.

Winsome Games

Winsome Games
This year we have two games and two Age of Steam Expansions. We have upgraded our components a bit, using wood cubes made in Germany, no more crayons. We are also using a professional printer for our game maps now, with a bit more color on them.

Harry Wu's "Wabash Cannonball" Is an innovative new boardgame with no luck
factor. The B&O, C&O, Pennsylvania and New York Central railroads drive from the East Coast across the growing eastern US to Chicago. Smaller, more aggressive railroads like the Wabash spring up to further expand America's extensive railroads. The sharpest railroad executives vie for the maximum return on their investment in this business game lasting about one hour. This game can be played by 2-6 players, but it is best with 3 or 4 players.

Thomas Hüttner & Franky Bayer's "TrainSport" is a completely upgraded version of our oldest in-print game. Wood cubes, flat package, and better artwork are features of this special Essen 2007 version. 3-5 players, 90 minutes.

The Age of Steam: Southern US expansion map ranges from New Orleans to Raleigh and from Memphis to Jacksonville. 14 special Cotton goods cubes are included in this expansion focusing on the Old South. 3-6 players.

The Age of Steam: Pittsburgh expansion map addresses the difficulties of building industrial railroads in the Allegheny Mountains. It is not an easy job as the only straight track are expensive tunnels & bridges. 3 players.

As always, these Winsome Games Essen sets are numbered, they must be reserved (email winsome@fyi.net), they must picked up at the Winsome Games stand (Hall 10, Stand 10-66) between 10am and noon on Thursday morning. The cost of a set is 75 Euros.

NOTE: ALL 80 SETS WERE RESERVED ON SEPTEMBER 5.
http://www.boardgamegeek.com/thread/205167

Warfrog

Warfrog Games

  • Brass: Lancashire, Martin Wallace, 2-4 players
    • Description: Your goal in Brass is to build cotton mills, mines, canals, railways, and other businesses and end up with the most money. Unlike recent Warfrog titles, combat isn't part of the game. Brass uses no dice, but the game does have a luck factor through the drawing of cards.
    • Photos

What's Your Game?

What's Your Game?

  • Ghost for Sale,Acchittocca, 3-5 players, 30-45 minutes
    • Description: Twelve amazing Scottish manors and castels are being sold and you've already noticed the business: however, what interests you isn't the dimension or worth, but the presence of truly Scottish ghosts. But beware! Who would like to get an empty or haunted castle?

More info on publisher site www.whatsyourgame.it

Ystari

Ystari Games

  • Caylus Premium Limited Edition, Art By Mike Doyle
    • Description - will have more details about it later - especially regarding how to preorder it
    • Photos
    • Source - William Attia Directly

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