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Frequently asked questions (FAQs) and clarifications for Mechs vs. Minions
The official FAQ is located at http://na.leagueoflegends.com/en/featured/mechs-vs-minions#faqs. This document is an unofficial extension of that document.
An updated version of the rule books and mission guides is available at the official website (link) for download and contain many of these fixes already. Later shipments of the game may also include revised rule books additional corrections/clarifications.
Table of Contents
Q) How can you tell which schematics came from which mission if you want to reset the game?
Q) Once I’ve beat the campaign, when playing through again do you reset everything?
Q) Can I scrap a card I’ve drafted, and ignore the scrap effect?
Q) In the tutorial scenario, you learn that when you have less than 4 players, you’ll draft until a total of 4 cards have been taken, meaning some players may get more upgrades than others. Later, when you learn about the double draft that starts future games, it says to take cards only until each player has 2. Does this change if you have less than 4 players? ie. Do you draft until 8 cards have been collected?
Q) If the timer runs out, players who are owed cards are dealt them randomly. Can they choose to scrap those cards for their scrap effects, or must they slot those cards?
Q) If you are using the Skewer ability and you kill a minion, placing it on the card, does that mean you do not add a minion to the “Minions Kills” track, or do you also add a minion from the supply to the Kill track?
Q) Can you give a detailed breakdown on how to resolve damage?
Q) When a rule calls for you to swap two undamaged slots, is an empty slot a legal target?
Q) Does the Bomb take damage if it is pushed into the lava wall or a Spikey Wall?
Q) How many cards are there supposed to be? The box says there are 191 cards but I only have 110 cards.
Further cards will 'unlock' when you open the following missions:
The first mission incorrectly says that you should have unlocked a damage card. Also, a schematic in Mission 6, 'Tech Support', has two different costs in the October shipment; the accurate cost is '7'.
Once the game is fully unlocked, this leads to a grand total of:
Q) Does a crystal shard block ripsaw?
Q) How far does ripsaw go? 4 squares? Indefinitely?
Q) Can a crystal fall on top of another crystal? If so, how do you handle the situation when you move onto it.
Q) If the bomb has only one point of health left and is pushed onto a repair pad with a minion, what happens?
Q) How does a massive boulder effect attacks?
Q) If I do a level three Blaze but hit an obstacle, what happens to the attack?
Q) The rules for oil sliding in the "Field Guide & Textbook" state that sliding continues until the mech/minion/bomb collides with a wall, obstacle, or the edge of the board. The mission 1 instructions state that the mech/minion/bomb "keeps moving in the same direction until it collides with a wall or obstacle..., steps off the Oil Slick, or reaches the edge of the Game Board." Which is correct?
Q) Do minions push other minions when they move?
Q) When moving on oil, to I calculate my full movement first and then handle any slides, or do I calculate the slide as I move?
Example of a level 3 omnistomp through oil.
(Source: Mission 4 example of minion movement)
Q) Does advancing lava stop minion movement?
Q) Typically, when a mech enters a space with another mech, they push them. However, in the rules for oil slicks, it says that when moving on an oil slick, it stops if it collides with another mech.
Example doing a level 1 omnistop into the oil slick, but running into unmovable object (mechs against map edge):
Q) Do minions (or rather, us as players moving them) take into account what oil will do to them? In other words, if moving a minion left would cause it to slide farther away from the target, should we instead choose for them to go straight? Or are they meant to be a little more mindless in that way – and the players just follow their basic movement instructions?
Q) Can you provide clarification for how minions move, when targeting a specific space?
Q) How does towing work if you have a single command slot providing your mech 3 movement?
Example towing the bomb with a level 3 omnistomp:
Q) If a mech pushes a bomb onto oil, but the mech itself doesn’t enter the oil – does the bomb slide on its own to the next grass space?
Example of a level 1 omnistomp pushing a bomb onto an oil slick:
Q) What happens to the bomb if you tow it while going over oil?
Example of a level 2 omnistomp towing a bomb onto an oil slick:
Q) Does Heimerdinger's autowrench also heal mechs that are being pushed by the bomb (which are being pushed by a mech)?
Q) Does Heimerdinger's autowrench also heal the bomb?
Q) Can Tristana rocket jump over massive boulder's?
Q) Can Tristana rocket jump diagonally?
Q) Does Tristana's Explosive Charge (Mission 3) continue to do extra damage once the team gear reaches overdrive?
Q) Ziggs Burninators (Mission 5). Do the new targets this unlocks for Blaze attacks have to be in the next adjacent spaces (beyond the initial attack range), or can they be on any space, no matter how far, in a line drawn from the originating space?
Q) Heimerdinger's Tech support (Mission 6) has its cost as 5 gears to unlock on the back, but 7 gears on the front. Which should it be?
Q) Heimerdinger's new card “I Could Do That Better” (Mission 9) says each round you select ‘a card’ in your command line. Should it say select ‘an active card’? Or can you really pick any card in your command line?
Q) Does the boss push mechs when it moves onto their square?
Q) Does the big boss stomp on minions or just push them? If it’s a push, what happens when he pushes a minion into a mech?
Q) Could I get a confirmation of the Green Effect on the Boss Command line? After rolling the die, if you are not already facing the direction indicated, you must turn in that direction. Or you can stay in your current facing, as long as you take 1 damage. That the idea?
Q) Does the Boss slide on oil?
Q) Is there a rule for how to move the boss if he has two directions be could follow to move “towards” a target?
Q) Does the bosses blue effect target mechs even through objects that would normally block Line of Sight (like a boulder wall)?
Q) If I move into the boss, do I push him?
Q) Can I tow the boss?
Q) Can you do multiple damage points to a boss with one schematic.
Q) When playing with less than 4 players, and the Boss executes either the 'Get Over Here', or the yellow 'jump' move, do you allocate colours of the rune die to players so that ALL colours are allocated? Or just one colour each, so that the result can be that the boss doesn't pull or jump to anyone?
Q) When the boss moves, can it push player mechs? If so, do they take damage.
Q) If the boss is standing in the middle of a 4x4 map (on the corner of all 4 tiles), if he does an effect that damages all mechs on the same time as him, does this mean all mechs on these 4 tiles are damaged?
Q) When the boss plays "Get Over Here", do you stomp the minions along the way? What about other objects that might be in between (the bomb, lava pools, etc.)?
Q) The first envelope mission mentions that we’ll get new damage cards. I did not find any.
Q) Do I have to stop the bomb exactly on the repair pad or is it okay if it just passes over the repair pad?
Q) During the Escalation of this scenario, it says minions move twice. However, can they still only move once, when on the center tile?
Q) When minions move in this mission, they prefer to move left to right, before they’ll move up and down (you’ll have to imagine that we have the escape edge at the top, and the lava is at the bottom). Yes?
Q) In the mission book, the wording around LIQUID HOT MAGMA is a little confusing because it says that if the lava hits the opposite wall, then you lose – but that could never happen, because you’d lose as soon as it hit the row with the final repair space, right?
Q) Do you finish the round that you get the bomb onto the final repair pad (ie. spawn minions, move lava, etc), or does the game end immediately once the bomb is on that space?
Q) When the lava tile hits a repair space, does it get its extra movement “that” turn. For example, its current speed is one. It moves one space and hits a repair space. Does its new speed activate right away, allowing it to move the extra space now – or does it only take advantage of that starting with its next full activation?
Q) Do all of the gates truly start disabled, or only the ones the players start on? The setup explains them as all being unlocked because “You’re already standing on the rune spaces”, but that’s not true, if you have less than 4 players.
Q) Are bombs affected by Rune Gates?
Q) There is no listed way to repair the bomb in this scenario, is that a mistake?
Q) For Beam Misfire, does it still respect rules for Line of Sight or can it shoot through blocked passages, like the rocks and walls.
Q) How do you use the new player cards unlocked this round? Once unlocked do you have to slot them right away? Is it optional?
Q) For this scenario, at what point in the phase do you win the game?
Q) Are the rune gates active? The scenario doesn't mention them.
If you help contribute to this FAQ with an art file, please upload and share the source art files here so that they can be modified and used by other contributors.
All of the images contributed by wilsonpenn are located here. The source files are made in paint.net and the output files are also at the same location in .jpg format. These files are all available with no restrictions.
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