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FAQ for Mr. Jack
Various clarifications consolidated into a wiki page so that people can more easily find all the info in one place and update it.
Table of Contents
Why Beginners Think The Detective Always Wins
There are endless forum threads from new players complaining that they always lose as Jack and that the game must be horribly unbalanced and broken. Yet statistics from online play between experienced players show the game is pretty balanced, with the Detective winning somewhat more often, but like 60/40 rather than 90/10 or 100/0 as many newbies have insisted. The mistaken perception comes from the fact that strategies for the Detective seem to be more obvious for new players. E.g. new players as Jack often make the mistake of trying to make the killer escape as soon as possible instead of making the killer be part of a large number of suspects with the same visibility status. If you would like to read more about strategy, there are some excellent strategy threads:
Each character is required to move at least one hex and cannot end a move on the hex he/she started on.
John H Watson
Reposition his lamp light EVERY time he moves.
Characters do NOT block Watson's lamp light. Gaslamps and buildings do block the lamp's light.
May NOT exit during the first round of the game because all characters are witnessed.
Cannot use his whistle to move a character onto another for an accusation. (But of course he can use his whistle to move a suspect or accuser closer to the other, so that the accusing character can then move during their regular movement onto the suspect for an accusation.) (source)
Uses his whistle to move characters by normal routes. This does not include sewers or character special powers.
Whistle grants 3 movement points that all must be used. This results in the following possibilities:
Bruno Cathala defined a legal whistle move very carefully here:
When playing as Mr. Jack, use Holmes's ability to remove alibi cards and prevent the detective from seeing these cards.
Characters eliminated by Holmes's ability are NOT turned over. This creates a degree of uncertainty for both players.
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