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This is a list of the frequently asked questions for No Retreat! The Russian Front. At the bottom are all questions about specific cards (once they eventually get entered).
Table of Contents
Base Game Rules
Replacing & Upgrading Units
Q: Can I place a unit in a city inside an EZOC?
Q: What if there is no legal hex for Unit Placement [7.6]?
Q: Does a city inside an EZOC provide supply for other cities/units?
Q: Can a replacement cancelled by a card event be rebuilt (if the costs are paid again?)
Q: Do regional infantry units have to appear in their named city?
Q: Can the Soviets pay to upgrade extra units when they get free upgrades?
Brittle Russian Units
Q: What happens when a brittle, red-side up unit is eliminated?
Supply & OOS Units
Q: What if a unit is OOS during the Removal Phase, but was in supply earlier?
Q: What happens when both players have OOS units during a supply check?
Q: What happens to OOS units that are removed via overstacking?
Q: Why is Leningrad in supply on the example in p. 5?
Q: What happens if the odds are worse than 1:3?
Q: Can a unit retreat into unfought battles?
Q: Can the non-phasing player use a support marker in a counterattack?
Q: If I attack with both Soviet Shock Armies in the same battle, do I get a 2-shift bonus?
Q: Which terrain do you use if multiple hexes are being attacked?
Q: What if I have two counterblows and there is only a single counter that can attack, and it can attack both hexes?
Q: If you attack multiple hexes and advance after combat, which hex do you make your first advance into?
Q: When I discard a card to counterblow, whose marker do I use?
Q: Which units can respond to counterblows?
Q: Can I (the phasing player) use a support marker on a counterblow?
Q: If tanks are attacking an infantry unit in a non-clear hex during a counterblow, do they get the armor bonus?
Advance after combat
Q: Does advancing into an EZOC end a multi-hex advance?
Q: Can you detrain into an empty enemy city?
Victory and VPs
Q: When do I update VPs?
Q: Does it take both free upgrades to improve a Soviet Shock unit?
Q: Are Volkssturm units treated like Fortified Infantry?
Q: Why does Barbarossa/The Campaign start with the Germans at 12 VPs? Isn't it 13?
Map, Terrain, & Components Questions
Q: If some but not all units are attacking across a river, does the terrain shift apply?
Q: The rules list 4 hexes adjacent to Finland, but I only see 3.
Q: Does the shift for Objective hexes apply to both sides? The TEC chart only shows one color.
Q: Why do I have duplicate counters for Bryansk and others?
Q: How does Long Winter flip? The rules are confusing.
Q: If the Long Winter in Jan/Feb '42 becomes snow, does the -2 modifier against Soviet units become -1?"
Q: Does Weather affect a counterblow?
Questions about Cards
Cards that can be played at any time will say so. For example, 'Walter Model'.
Q: If two cards conflict, how do I resolve it?
Q: Can I play a card in the commitment step of battle, then another card that affects the battle later?
Q: If a card gives one MP, can a unit make a move that costs 2 MP or more, since "a unit may always move one hex"?
Q: If a card is played in the discard phase, can I play it after I draw my new hand?
Q: Can you play a card that converts DRs to EXs after you see the result of a die roll?
(Note -- Please put all questions about the same card together. Cards are ordered by number.)
Note that "General Mud" (#12) has errata and should say 'General Mud: Play this card immediately and then draw a new one. If next turn has variable weather, then flip its Weather marker to Mud.'
Q: Can "Troop Transfer" (German #3??) improve a unit as well as replace it?
Q: What is the definition of "friendly hex" for Maskirovka (Card #4)?
Q: When does a 'Scorched Earth' marker get removed (Card #7)?
Q: "New Tank Design" (German Card #8): Must the German player have an armor unit in the battle to use the card?
Q: If a unit is removed OOS by "Kesselschlact" (German #10), does it go to the surrendered box (for 1VP)?
Q: How does "Summer Campaign" (German Card #13) work?
Q: For "Prepared Offensive" (Card #14), when you retreat the overstacked counters, is it a one or two hex retreat?
Q: How does "NKVD" work? (Card #19)
Q: How does "Major Offensive" work?
Q: In response to a Soviet event, can I play "OKH" (Card #21) to get a card out of the discard to cancel it?
Q: What does 'at the conclusion of combat' mean (Card #24)?
Q: Why does the "Walter Model" (Card #29) doubling of strength matter if you've already calculated odds?
Q: Does "Last Reserves" (Card #30) replace one or two surrendered units?
Q: How does "Hedgehogs" work? (Card #38)
Q: "Volkssturm Levies" (Card #49): Are the units free even if destroyed, surrendered?
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