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Info taken from FAQs in file area and various forum threads (mainly at consimworld.com), consolidated into a Wiki page so that people can more easily find all the info in one place and update it.
Table of Contents
Game Forum at Consimworld
There is currently more discussion about the game at Consimworld:
3.2 German Organization Displays
"OBW Bulletins in Effect" should be "OBW Bulletins Discarded"
4.3 Unit Colors
US combat units: black on green
18.2 German Deployment Sequence
The second column of the table ("Turn") should say "Number of German units picked".
9.0 1. Sudden death US Victory
German spaces are the last spaces of the three tracks: 19 (north axis), 20 (center), 21 (south). The border is the dashed brown line. The Victory Point Table on the map incorrectly states "Decisive Victory" for capturing fortresses and entrenchments!
10.3 In fact it is impossible to lose Paris after capturing it: a German counterattack will only be against a spearhead force (30.0), and Paris is never a spearhead (35.7).
In support US combat units may cross rivers where one or both sides are not US-controlled.
The map's Terrain Effect Chart is incorrect (it falsely says you must have an engineer to cross a river, but an in support unit does not need an engineer).
The rules are confusing (sometimes making it sound like all units of a side shoot, then all units of the other side). But in fact you alternate (first unit from one side, first unit from other side, second unit from one side, second unit from other side, ...) Here is an example which helps:
19.1 7) Second Round of Ground Combat
"If you choose to Continue the Battle, then repeat steps (4), (5) and (6), but each side must add one single die to his dice roll (each time the battle is continued)."
Joseph Miranda explained that after each additional round (second, third), both sides roll one more die (even if a side was eliminated), thus possibly scoring one more hit.
34.9 Carpet bombing
"A result of “1-2” means a friendly fire incident and you lose one or two VP"
"G-4 Logistics phase: a Supply Head can cross a bridged river" using an engineer. This is a potentially confusing redundancy, since a Supply Head can cross a bridged river regardless of whether an engineer is there (25.3).
As an optional rule (suggested at consimworld) to make the game harder, you can require an Engineer be placed for a Supply Head to cross a river.
36.1 German Set-up
Put the units in Paris, Verdun and Nancy face down.
36.3 purchase during setup
36.3 says during setup you can purchase "(this occurs during the G-1 Personnel Phase)", then 36.4 says "Use the Sequence of Play." The intention is that should follow the sequence of play as usual, i.e. first do a SHAEF phase, and then do G-1 purchasing.
Fuhrer Directive and Hold
Fuhrer Directive and Hold don't say what to do with the chit. Discard Fuhrer Directive, but replace Hold back into the cup.
National Socialist Ardor
National Socialist Ardor: For all battles on the following turn, German units ignore Retreat results. Discard (at end of next G-3 Phase).
The "Optional" OBW chit can be used as follows:
Reinforce the Front: For each German concentration point and fortress space which is not controlled by the US, pick one German unit from the Reinforcement Bin and place it in that space (within stacking limits). If there are insufficient units, then you must do this for the westernmost spaces first. Discard.
Ports captured (chit) = Channel Ports Captured (table on map)
The rules consistently say round up fractions, while the TEC on the map always says round down.
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